Crawling Down Patch Notes
index_001:
- Initial prototype
- Player movement
- Gravity
- Random openings
indev_002:
- Infinite floor-by-floor generation
- Monster attack
- Player attack
- Floor count
indev_004:
- New openings and adjusted enemy count
indev_005:
- New larger enemy
- Visual effects added
indev_006:
- No spawning above a monster
- Display of the number of monsters killed
indev_007:
- Attack possible even while moving with cooldown
- Kill enemy also when above or on the sides
- Local high score implemented
- Changed player speed and gravity
- Visual timer added
- Adjusted timing
- Big monsters no longer appear halfway over the void
- Changed floor display
- Removed kill count
- Added colors for characters
indev_008:
- Credits page added
- Changed a bit the display of the high score
- More difficult
- Fixed openings spawning on top of each other
- Fixed highscore updating only when restarting